Rules of Badminton (May 2006)
- 0. Definitions
- 1. Court and Court Equipment
- 2. Shuttle
- 3. Testing a Shuttle for Speed
- 4. Racket
- 5. Equipment Compliance
- 6. Toss
- 7. Scoring System
- 8. Change of Ends
- 9. Service
- 10. Singles
- 11. Doubles
- 12. Service Court Errors
- 13. Faults
- 14. Lets
- 15. Shuttle not in Play
- 16. Continuous Play, Misconduct, Penalties
- 17. Officials and Appeals
- Complete Rules Listing
- Appendix 1 - Variations in Court and Equipment
- Appendix 2 - Handycap Matches
- Appendix 3 - Other Scoring System
Appendix 3 - Other Scoring System
It is permissible to play by prior arrangement, either.
- 1
- one game of 21 points, or
- 2
- the best of 3 games of 15 points in case of doubles and men’s singles and 11 points in case of women’s singles
In case of 1 above, the following variation shall apply to the Laws of Badminton:
8. Change Ends
- 8.1
- In a one game match, players shall change ends when a side first scores 11 points.
In case of 2 above, the following variation shall apply to the Laws of Badminton:
7. Scoring System
- 7.1
- A match shall consist of the best of three games, unless otherwise arranged (Appendix 2 and 3).
- 7.2
- In doubles and men’s singles a game shall be won by the side which first scores 15 points, except as provided in Law 7.5.
- 7.3
- In women’s singles a game shall be won by the side which first scores 11 points, except as provided in Law 7.5.
- 7.4
- Only the serving side on winning a rally shall add a point to its score (Law 10.3 or 11.3). A side shall win a rally, if the opposing side commits a ‘fault’ or the shuttle ceases to be in play because it touches the surface of the court inside the opponent’s court.
- 7.5
- If the score becomes 14-all (10-all in women’s singles), the side which first scored 14 (10 in women’s singles) points shall exercise the choice in either Law 7.5.1 or 7.5.2:
- 7.5.1
- to continue the game to 15 (11) points, i.e. not to ‘set’ the game; or
- 7.5.2
- to ‘set’ the game to 17 (13) points.
- 7.6
- The side winning a game shall serve first in the next game.
8. Change of Ends
- 8.1
- Players shall change ends:
- 8.1.1
- at the end of the first game;
- 8.1.2
- at the end of the second game, if there is to be a third game; and
- 8.1.3
- in the third game when a side first scores:
- 8.1.3.1
- 6 points in a game of 11 points; or
- 8.1.3.2
- 8 points in a game of 15 points.
- 8.2
- If the ends are not changed as indicated in Law 8.1, it shall be done so as soon as the mistake is discovered and when the shuttle is not in play. The existing score shall stand.
10. Singles
- 10.1
Serving and receiving courts
- 10.1.1
- The players shall serve from, and receive in, their respective right service courts when the server has not scored or has scored an even number of points in that game.
- 10.1.2
- The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game.
- 10.2
Order of play and position on court
In a rally, the shuttle may be hit by the server and the receiver alternately, from any position on that player’s side of the net, until the shuttle ceases to be in play (Law 15).
- 10.3
Scoring and serving
- 10.3.1
- If the server wins a rally (Law 7.4), the server shall score a point. The server shall then serve again from the alternate service court.
- 10.3.2
- If the receiver wins a rally (Law 7.4), the server shall lose the right to continue serving and the receiver shall then become the server, with no point scored by either player.
11. Doubles
- 11.1
Serving and receiving courts
- 11.1.1
- At the start of a game, and each time a side gains the right to serve, the service shall be delivered from the right service court
- 11.1.2
- The player who serves or receives at the start of any game shall serve from, or receive in, the right service court when that player’s side has not scored or has scored an even number of points in that game.
- 11.1.3
- The player who serves or receives at the start of any game shall serve from, or receive in, the left service court when that player’s side has scored an odd number of points in that game.
- 11.1.4
- The reverse pattern shall apply to the partners.
- 11.1.5
- The player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver..
- 11.1.6
- Service in any turn of serving shall be delivered from alternate service courts, except as provided in Laws 12 and 14.
- 11.2
Order of play and position on court
After the service is returned, in a rally, the shuttle may be hit by either player of the serving side and either player of the receiving side alternately, from any position on that player’s side of the net, until the shuttle ceases to be in play (Law 15).
- 11.3
Scoring and serving
- 11.3.1
- If the serving side wins a rally (Law 7.4), the serving side shall score a point. The server shall then serve again.
- 11.3.2
- If the receiving side wins a rally (Law 7.4), the server shall lose the right to continue serving, with no point scored by either side.
- 11.4
Sequence of serving
In any game, the right to serve shall pass consecutively:
- 11.4.1
- from the initial server,
- 11.4.2
- to the initial receiver,
- 11.4.3
- to the partner of the initial receiver,
- 11.4.4
- to the player of the initial receiving side who is standing in the right service court (Law 11.1.2),
- 11.4.5
- to the partner of the player stated in 14.4.4 and so on.
- 11.5
- No player shall serve or receive out of turn, or receive two consecutive services in the same game, except as provided in Laws 12 and 14.
- 11.6
- Either player of the winning side may serve first in the next game, and either player of the losing side may receive first in the next game.
12. Service Court Errors
- 12.1
- A service court error has been made when a player:
- 12.1.1
- has served or received out of turn; or
- 12.1.2
- has served or received from the wrong service court;
- 12.2
- If a service court error is discovered before the next service is delivered:
- 12.2.1
- if one side made the error and won the rally, it shall be a ‘let’;
- 12.2.2
- if one side made the error and lost the rally, the error shall not be corrected;
- 12.2.3
- if both sides made an error, it shall be a ‘let’.
- 12.3
- If there is a ‘let’ because of a service court error, the rally shall be replayed with the error corrected.
- 12.4
- If a service court error is discovered after the next service has been delivered, the error shall not be corrected and the play in that game shall proceed without changing the players’ new service courts (nor, when relevant, the new order of serving).
16. Continuous Play, Misconduct & Penalties
- 16.2
Intervals:
- 16.2.1
- not exceeding 90 seconds between the first and second game; and
- 16.2.2
- not exceeding 5 minutes between the second and third game shall be allowed in all matches.
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